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Sunday, November 30, 2014

Chess : Update #02


Got a good push this weekend. Here is some more progress.
For those of you who like to see some behind the scenes stuff, here's a couple of wireframes.



I'm narrowing down my textures. I'll be posting up a web player demo for those who want to rotate around the scene. You can find it in the "Unity Web Demos..." widget on the right.



Its coming right along, I'm happy so far, but I know I can push it even further.


-ewHurtado

Tuesday, November 25, 2014

Slowly but surely : Chess : Update #01

Here is an update on one of my latest works.

You'll be seeing more unity related content.


I've been very busy these past several months. In between jobs, personal matters, etc... But things are going back to normal, so I'll be able to focus more on my personal content.

Because I have an unstable work schedule, I am only able to work on my stuff every so often, so its difficult to pin down when my next post will be.

-ewHurtado


Wednesday, June 4, 2014

NEW game!

(Well it has been a long month... I have moved on to bigger and better things! With that being said...)

I received word that a new game was released for the The Boardwalk. You guys should check it out!


I know for a fact that this game was in the back burner for a long time, great to see it out in the wild... Finally.

Sunday, April 27, 2014

MGS FTW!!! (WIP)

Heres a work in progress...

Link to Web Player.

Been re-playing all of my favorite Metal Gear Solid Games, which are all of them, and yes 
that includes MGS: PO

And to be clear, MGS is by far my favorite game in history... just thought i'd throw that out there.

Started about a week ago, I try to work on personal projects when I can, Its tough with work and collaborative projects on the side.

So, definitely don't think I abandon my own stuff, just busy on other, more pressing matters.

Link to Web Player.

Monday, April 14, 2014

Shader Forge - A Visual Shader Editor

I recently bought Shader Forge on the Unity Asset Store, and I must say it is a welcome addition to Unity. 
Takes me back to my Unreal days...

Here is a sample I've been working on.
This was my third attempt at this shader, but I do believe I have achieved 
what I was looking for with this one.

Shader Editor
Shader Properties