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Tuesday, May 12, 2015

Skid Steer Loader within Unity3D

Here's a short video of the Skid Steer Loader in Unity.

Folks who worked on this project:

Team Alaska

Programmer / Vehicle Physics Rigger - Augusto Opdenbosch

Artist - Erick Hurtado (Me)

Video Editor - Phil Carner


Monday, April 20, 2015

Another update

I just got back from an amazing two week trip from India. And I have been super busy learning new and exciting software. Suffice it to say, it's been great these past several months.

I've been knee deep in Unity3D, the Allegorithmic Substance software, among other things.

So, here's more shots of what I have been up to.

This is a demo we showed in India. The demo mostly focuses on Unity's updated physics and lighting features.
For the past year, I have picked up several contracts that have me working in simulations. One of my tasks is to make a huge push towards utilizing Unity as the visualizing platform.

This was a two person team effort.
I provided the art and one of my coworkers supplied the programming/physics vehicle rigging.

Most of the assets were modeled and textured by me. Other assets were acquired elsewhere (We were under a harsh deadline). I had a blast working on the scene in Unity, setting up materials, lighting, camera effects and so on.

I'll be adding a video of the demo within the next couple of weeks.


Saturday, January 24, 2015

Global Game Jam 2015!

Here's a tank I modeled and textured which will be featured in our game in this years Game Jam.
We have a lot of work ahead of us!


Thursday, December 4, 2014

Chess : Update #04

I added more details in the texture... Discoloration, scratches... Just some subtle things to break it up a bit.

After receiving some feedback, I altered the material a bit, I bumped up the roughness. It looked too shiny before. I also did my best to lower the visibility on some of the seams that were noticeable in the last shot.


Wednesday, December 3, 2014

Chess : Update #03

I finally made some progress in learning some more of Substance Painter, which was what I was after from the beginning.
(These images were screencap'd from within Substance Painter.)

I was already super impressed with the Substance software, but after a few hours of using them... I have to say, I am a fan for life!

I'm still focusing on texturing, I want to add a few more subtle scratches on the chess pieces and on some other areas of the chess board.
After exporting the new textures from Painter, I'll work on some final edits within photoshop, and then back to Unity for some lighting and material work.