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Tuesday, September 25, 2012

PS3 Controller (high poly) - Update #13

DING!!!

So, after a few months, I know, WAY too long for any project, for this size anyway... I can finally say I can move on... believe me, I could keep tweaking til the end of time, but I have to call it eventually.



Breakdown:
Rendered 10 separate passes and with Photoshop I was able to composite them together.

- Diffuse no shadow
- Indirect lighting
- Reflections
- Refractions
- Shadow
- Specular
- Emissive
- Occlusion
- Wireframe
- Mask (for reflective surfaces)

Stay tuned for more!...