I've been knee deep in Unity3D, the Allegorithmic Substance software, among other things.
So, here's more shots of what I have been up to.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7U6s0OoJK16a-DIkIZi2r2uOFiis56UncqDQOkiMlxqjLtMIhx0M6ByMrKrreEmBFNHAvJc1Xto4rFeL_TPSUXh79SGNj5yBD-QfBxQzwIN8Zs9hYz8WFnzUJQHerw9H1YGFI47Y-yKwA/s640/IndiaTechDemo_Day_01.jpg)
This is a demo we showed in India. The demo mostly focuses on Unity's updated physics and lighting features.
For the past year, I have picked up several contracts that have me working in simulations. One of my tasks is to make a huge push towards utilizing Unity as the visualizing platform.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfbvKC1c7qqVzpmQYeeMS_1nh-f_3UMoC5xSCF12VzDmqlJhsjPdXYr_ohB0mYGcGrQiF8lgye4DZ8ku9OzYDLN2CCunPqLGDhXUBHjRzqAOJ_exU5dufP_QCDyqpFjN-zqjE2OoHDj9Eu/s640/IndiaTechDemo_Night_01.jpg)
This was a two person team effort.
I provided the art and one of my coworkers supplied the programming/physics vehicle rigging.
Most of the assets were modeled and textured by me. Other assets were acquired elsewhere (We were under a harsh deadline). I had a blast working on the scene in Unity, setting up materials, lighting, camera effects and so on.
I'll be adding a video of the demo within the next couple of weeks.
-ewHurtado