I've been knee deep in Unity3D, the Allegorithmic Substance software, among other things.
So, here's more shots of what I have been up to.
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This is a demo we showed in India. The demo mostly focuses on Unity's updated physics and lighting features.
For the past year, I have picked up several contracts that have me working in simulations. One of my tasks is to make a huge push towards utilizing Unity as the visualizing platform.
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This was a two person team effort.
I provided the art and one of my coworkers supplied the programming/physics vehicle rigging.
Most of the assets were modeled and textured by me. Other assets were acquired elsewhere (We were under a harsh deadline). I had a blast working on the scene in Unity, setting up materials, lighting, camera effects and so on.
I'll be adding a video of the demo within the next couple of weeks.
-ewHurtado