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Showing posts with label AC: Tunnel Entrance. Show all posts
Showing posts with label AC: Tunnel Entrance. Show all posts

Thursday, November 8, 2012

AC: Tunnel Entrance UPD: #09

Have added more detail, Tweaked the model a bit... All thats left on this one, is finishing up the (color map) texture on the base, and some final color correcting, Then that should be it... I might have added TOO much grunge to the texture, might pull back on that... And add them to the run down one...
Once the Color Maps are done, It should only take minutes to create the other maps: Normal, Specular, Alpha...
Stay tuned... 



Friday, October 26, 2012

AC: Tunnel Entrance UPD: #08

Quick update on textures... I'm going back and forth between the normal and color map. Looking a bit more interesting I'd say... I played around with the specular map too... Just familiarizing myself with the UDK material editor, it has been awhile since I've dabbled in it.

Stay tuned...



Tuesday, October 23, 2012

AC: Tunnel Entrance UPD: #07

I'm a bit late on this one... But rest assured, I'm hard at work!
I've placed some BASE textures on. The textures are really plain, simple, clean and boring right now. Next I'll be adding more to the textures like: grunge, cracks in the concrete, etc... Colors are all over the place aswell... So, color correcting is a must too. 
I figure finishing this one up, will make life a bit easier for the second version...

Stay tuned... 




Monday, October 8, 2012

AC: Tunnel Entrance UPD: #06

Researched lightmaps (light and shadow info) this weekend... There are still some issues i need to tweak, but looking good so far. I figured unrwapping the "new" version first before creating the "old" version was a better option... That way i didnt have to unrwap the second from scratch.

Stay Tuned!


Wednesday, October 3, 2012

AC: Tunnel Entrance UPD: #05

This one is done... Tomorrow i'll be working on the "old" version...

Stay Tuned!


AC: Tunnel Entrance UPD: #04

Almost there. The major sections are pretty much done, Next, I'll add the gates... After that, the "new" version will be complete.

4236 Tris. (poly count)

Tuesday, October 2, 2012

AC: Tunnel Entrance UPD: #03

The asset as a whole feels good... Tomorrow I'll continue adding some smaller detail. Once I finish with the renovated version, I'll duplicate and flesh out the old/run down version...

Stay Tuned!


AC: Tunnel Entrance UPD: #02

Just blocking out the asset... I like how it's starting to "feel", like it has some weight to it.. I'll start adding some detail, larger ones, then smaller ones as I progress...


Monday, October 1, 2012

AC: Tunnel Entrance UPD: #01

As I mentioned before, I am a HUGE gamer... And just recently played through the Assassins Creed Series... Suffice it to say, Ubisoft gained one more fan.
I liked the AC Architecture, So now I want to create some fan art of my own, depicting the Tunnel Entrance introduced in AC: brotherhood. 
It won't be an exact replica... I would like to do a before and after... One where it is run down and has not been used in a while... And another where it has been restored.
Though Ubisoft already did that, I would like to expand on it and give the Tunnel Entrance a bit more character. 

Blocking out Stage...