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Thursday, December 4, 2014

Chess : Update #04

I added more details in the texture... Discoloration, scratches... Just some subtle things to break it up a bit.

After receiving some feedback, I altered the material a bit, I bumped up the roughness. It looked too shiny before. I also did my best to lower the visibility on some of the seams that were noticeable in the last shot.


Wednesday, December 3, 2014

Chess : Update #03

I finally made some progress in learning some more of Substance Painter, which was what I was after from the beginning.
(These images were screencap'd from within Substance Painter.)

I was already super impressed with the Substance software, but after a few hours of using them... I have to say, I am a fan for life!

I'm still focusing on texturing, I want to add a few more subtle scratches on the chess pieces and on some other areas of the chess board.
After exporting the new textures from Painter, I'll work on some final edits within photoshop, and then back to Unity for some lighting and material work.


Sunday, November 30, 2014

Chess : Update #02

Got a good push this weekend. Here is some more progress.
For those of you who like to see some behind the scenes stuff, here's a couple of wireframes.

I'm narrowing down my textures. I'll be posting up a web player demo for those who want to rotate around the scene. You can find it in the "Unity Web Demos..." widget on the right.

Its coming right along, I'm happy so far, but I know I can push it even further.


Tuesday, November 25, 2014

Slowly but surely : Chess : Update #01

Here is an update on one of my latest works.

You'll be seeing more unity related content.

I've been very busy these past several months. In between jobs, personal matters, etc... But things are going back to normal, so I'll be able to focus more on my personal content.

Because I have an unstable work schedule, I am only able to work on my stuff every so often, so its difficult to pin down when my next post will be.


Wednesday, June 4, 2014

NEW game!

(Well it has been a long month... I have moved on to bigger and better things! With that being said...)

I received word that a new game was released for the The Boardwalk. You guys should check it out!

I know for a fact that this game was in the back burner for a long time, great to see it out in the wild... Finally.

Sunday, April 27, 2014


Heres a work in progress...

Link to Web Player.

Been re-playing all of my favorite Metal Gear Solid Games, which are all of them, and yes 
that includes MGS: PO

And to be clear, MGS is by far my favorite game in history... just thought i'd throw that out there.

Started about a week ago, I try to work on personal projects when I can, Its tough with work and collaborative projects on the side.

So, definitely don't think I abandon my own stuff, just busy on other, more pressing matters.

Link to Web Player.

Monday, April 14, 2014

Shader Forge - A Visual Shader Editor

I recently bought Shader Forge on the Unity Asset Store, and I must say it is a welcome addition to Unity. 
Takes me back to my Unreal days...

Here is a sample I've been working on.
This was my third attempt at this shader, but I do believe I have achieved 
what I was looking for with this one.

Shader Editor
Shader Properties

Friday, April 4, 2014

One more video for you...

So, I really wanted to post another video regarding Ranorex. Only this time, I deemed it necessary to show off some of that unity goodness. Also, doesn't hurt to sharpen up them skills.

More to the point, I'm using Ranorex's image based recognition capabilities.

In this video, I create a simple "mini game", and  I do mean simple. The focus here is Ranorex, right?

I spent the first 15 minutes or so making the game, If you're not interested, then feel free to skip ahead.

Wednesday, April 2, 2014

Sunday, March 23, 2014

Learning Ranorex... the fun way!

Been interested in learning automation... A friend suggested Ranorex.
I thought it would be cool to practice on something fun.

So I loaded up some games and went to work...

Saturday, February 1, 2014

(Updated) Sweet, Embedded Unity Web Player Demo !!! ... Finally.

Its been a pretty productive weekend so far!

Got really far this weekend. Now all i need is to get to those textures.
I want to have a few different textures to go along with this bundle.

Thursday, January 30, 2014

2014 Global Game Jam !!! Team SUKI !

Was pretty busy this past weekend. A buddy called up, asked if I wanted to participate, and immediately said yes!
And thus, Team SUKI was born...

Had the pleasure of working with veterans and newcomers from the game community.
Met some Unity guys while I was there.
All in all, it was an amazing experience!