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Monday, November 26, 2012

TF Scout RIG UPD: #04

Before I modeled the bat, I searched online for references... and found this.

Team Fortress Bat
And quickly went to work...




Now, Getting back to the rig... Can't wait to pose him with the bat!

Stay tuned...

TF Scout RIG UPD: #03

So, I'm almost done with the Scout Rig... I thought it would only be logical to pose him... and then I thought it would be BADASS to model his BAT! Gonna texture this up quickly!

Stay tuned... 


Sunday, November 25, 2012

TF Scout RIG UPD: #02

Finishing the weights on the body. The heads left... I'd like to have a couple of blends shapes for him as well.

Stay tuned...


Saturday, November 24, 2012

TF Scout RIG UPD: #01

Don't want my rigging skills to get rusty...

Obviously NOT my model... Kinda felt like doing some rigging. So, I was looking through my long collection of rigs, which I have downloaded throughout the years, to study ofcourse, and came across this guy. Glad I did, while I was playing around with their rig, I noticed a technique which I could use on my rigs. 

So thought what better way to practice... I stripped it of its original rig, and now I am re-rigging it, using my methods and new ones. 

Stay tuned... 




Thursday, November 8, 2012

AC: Tunnel Entrance UPD: #09

Have added more detail, Tweaked the model a bit... All thats left on this one, is finishing up the (color map) texture on the base, and some final color correcting, Then that should be it... I might have added TOO much grunge to the texture, might pull back on that... And add them to the run down one...
Once the Color Maps are done, It should only take minutes to create the other maps: Normal, Specular, Alpha...
Stay tuned...