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Tuesday, August 25, 2015

Trimble 3D Logo

Here's a Trimble Logo with a 3D spin to it.

Rendered in Maya/ Edited in Photoshop


Sunday, June 21, 2015

Stone Of Barenziah : #1

Still at it.

I jumped on another project. I do this quite often, to not get burned out working on the same stuff.

So here's my WIP of this Skyrim fan art.


Tuesday, May 26, 2015

Just some fan art

I got really bored. So I decided to work on some fan art. I'm a big fan and supporter of Kojima Productions, and obviously Kojima himself.

(I do realize there are several capable and talented artists tackling this task)

For me, this is just another learning experience.


I love the horror genre, mainly for the lighting and atmosphere.

I myself am not really a good light artist, so this project should help me learn more on the subject.

My take

Looking at this shot, I can see the the door is a bit wider than it should be.

I feel like I shouldn't have to say this, but...
I'm currently just blocking the scene out. getting the scale down, quickly getting familiar with the lights.
I was surprised, I had to add several lights in the scene to get a very similar look to the original.

So same story, expect the quality to get better over time.

Anyway, I just wanted to post stuff, Enjoy.


Tuesday, May 12, 2015

Skid Steer Loader within Unity3D

Here's a short video of the Skid Steer Loader in Unity.

Folks who worked on this project:

Team Alaska

Programmer / Vehicle Physics Rigger - Augusto Opdenbosch

Artist - Erick Hurtado (Me)

Video Editor - Phil Carner


Monday, April 20, 2015

Another update

I just got back from an amazing two week trip from India. And I have been super busy learning new and exciting software. Suffice it to say, it's been great these past several months.

I've been knee deep in Unity3D, the Allegorithmic Substance software, among other things.

So, here's more shots of what I have been up to.

This is a demo we showed in India. The demo mostly focuses on Unity's updated physics and lighting features.
For the past year, I have picked up several contracts that have me working in simulations. One of my tasks is to make a huge push towards utilizing Unity as the visualizing platform.

This was a two person team effort.
I provided the art and one of my coworkers supplied the programming/physics vehicle rigging.

Most of the assets were modeled and textured by me. Other assets were acquired elsewhere (We were under a harsh deadline). I had a blast working on the scene in Unity, setting up materials, lighting, camera effects and so on.

I'll be adding a video of the demo within the next couple of weeks.


Saturday, January 24, 2015

Global Game Jam 2015!

Here's a tank I modeled and textured which will be featured in our game in this years Game Jam.
We have a lot of work ahead of us!