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Showing posts with label PS3 Controller. Show all posts
Showing posts with label PS3 Controller. Show all posts

Wednesday, November 11, 2015

Sunday, July 7, 2013

Unity web player Demo! - UPDATE

PS3 Controller demo... CLICK ME

So, I wasn't quite happy with the last build.
I spent several hours researching and I believe I got what I was looking for.

Updates:
New camera system
Added controls menu

Also added some other minor things...

Doesn't sound like much... But I did have to work for it.

I have been studying up on other unity plugins, which are prevalent in this current build...

Two notable ones are:

2D Toolkit

Playmaker

PS3 Controller demo... CLICK ME

New and Improved


To the gallows with you!

Saturday, June 29, 2013

Marmoset Skyshop is just fine...

Been really getting into Unity these past several months... And with plugins like Marmoset Skyshop, there is good reason!

I revisited the PS3 controller... needed something to test Skyshop with. Im quite impressed by the results!

Rendered with Marmoset Skyshop...

Thursday, June 6, 2013

Skyshop! plugin for Unity...

Loving this new plugin! Just playing around with Skyshop. It's fairly simple to get things rolling, check it out!
Probably will keep fiddling around with it, i like the results im getting...



Tuesday, September 25, 2012

PS3 Controller (high poly) - Update #13

DING!!!

So, after a few months, I know, WAY too long for any project, for this size anyway... I can finally say I can move on... believe me, I could keep tweaking til the end of time, but I have to call it eventually.



Breakdown:
Rendered 10 separate passes and with Photoshop I was able to composite them together.

- Diffuse no shadow
- Indirect lighting
- Reflections
- Refractions
- Shadow
- Specular
- Emissive
- Occlusion
- Wireframe
- Mask (for reflective surfaces)

Stay tuned for more!... 

Saturday, September 22, 2012

PS3 Controller (high poly) - Update #12

Ok, I'm back on track... I've been pretty busy these past couple of months. 

Here is the twelfth update on the controller... Still a few steps from completing this.

- Adding one or two more lights
- Adding some imperfections in the textures
- Tweaking material properties

I'll be rendering passes and composting them in photoshop.

NOTE: This is a fairly small render compared to the final one, so some details may not be apparent in this render, like the bump map detail. 


Saturday, July 14, 2012

PS3 Controller (high poly) - Update #11

Still needs plenty of work... Did some last minute tweaks, and started on the lighting, going to go back and forth between maya and tweaking textures.... Still need to work out the materials...



Sunday, July 1, 2012

PS3 Controller (high poly) - Update #9


"An artist never really finishes his work, he merely abandons it." - Paul Valery
More Tweaks!!!... But, now gotta move on to textures...
More on Polycount...



Thursday, June 28, 2012

PS3 Controller (high poly) - Update #8

Ok, made a few tweaks to the mesh... Now I'm ready to move on with unwrapping and texturing.








Saturday, June 23, 2012

PS3 Controller (high poly) - Update #7

I've finished modeling the controller, unless I get any feedback regarding proportions or any flaws... I will then continue with unwrapping and texturing.
Here is where I'm posting my work on polycount







Thursday, May 24, 2012

PS3 Controller (high poly) - Update #1

I'm posting my progress on polycount, and received some feedback... So, heres a VERY blocked out version... 

PS3 Controller (high poly)

So, it looks like I'll be jumping back and forth between projects!