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Tuesday, September 25, 2012

PS3 Controller (high poly) - Update #13


So, after a few months, I know, WAY too long for any project, for this size anyway... I can finally say I can move on... believe me, I could keep tweaking til the end of time, but I have to call it eventually.

Rendered 10 separate passes and with Photoshop I was able to composite them together.

- Diffuse no shadow
- Indirect lighting
- Reflections
- Refractions
- Shadow
- Specular
- Emissive
- Occlusion
- Wireframe
- Mask (for reflective surfaces)

Stay tuned for more!... 

Saturday, September 22, 2012

PS3 Controller (high poly) - Update #12

Ok, I'm back on track... I've been pretty busy these past couple of months. 

Here is the twelfth update on the controller... Still a few steps from completing this.

- Adding one or two more lights
- Adding some imperfections in the textures
- Tweaking material properties

I'll be rendering passes and composting them in photoshop.

NOTE: This is a fairly small render compared to the final one, so some details may not be apparent in this render, like the bump map detail.